ROLE

Product Design

Visual Design

Developer


TOOLS

Figma

Xcode
(Swift)


TIMELINE

Oct 2022

The Inspiration


Navigating the multifaceted challenges of university life, which I have personally experienced, illuminates the struggle to maintain a balanced lifestyle. My peers and I collectively resonate with the difficulty inherent in excelling across every dimension of life, given that academic pursuits overwhelmingly consume the daily lives of average students. Such an intense focus inadvertently marginalizes the equally imperative practices of mindfulness and physical activity. Engaging in these practices, and subsequently safeguarding mental health, is paramount. Neglecting either physical or mental wellness inevitably permeates, detrimentally impacting not only personal happiness but also overall academic performance.

In light of these considerations, I was inspired to develop an application designed to facilitate success in both academic and financial spheres, without compromising the users' mental and physical well-being. The conceptual framework for the application was crafted to serve as a comprehensive hub, strategically intertwining both academic, financial, and health goals, rather than isolating focus on one at the exclusion of the other.

Ideation

These are the basic requirements for my minimum viable project:



1. Add a gamefication feature.

2. Be able to add tasks with deadlines.

Problem Statement


University students fail to adapt a fulfilling and balanced lifestyle


How might I design an app that assists University students live and sustain a balanced lifestyle?

White Paper Research


The answer to being more smartly productive:

Competitive Analysis


The competition had little to no motivational component that could push the user to acheiver their goals.

Detailed Digital Solution




  • The user will be prompted to make one big academics, health, and financial goal.

  • There will be a gamefication feature to keep them motivated.
  • They will compete with friends or strangers to gain tea trophies.

  • People that successfully complete the task within the time allocation will be rewarded a new flavour of tea trophy.

  • People that reach the big goal will turn into the respective category’s verified member.

  • There will also be a broadcast feature where everybody on the app can post things they did to achieve their goal.

University Student Persona


19 Years old | CS Major



Scenario


  • Struggling with anxiety, but doesn't have time to practice meditation because she doesn't have time for it with the huge course load this term.


Psychographics


  • tends to procastinate
  • struggles with anxiety
  • enjoys yoga and meditation


User Environment


  • Location: Home
  • Device: Phone


Wireframes




Design